![]() ![]() Each boss are intense and require understanding of their attack patterns to beat them. ![]() While we're on the subject of combat, the Bosses in this game are an absolute blast, and easily the game's highlight. Also your Beam Katana is run on batteries, and when you run out of battery, you have to shake the Wii-mote to recharge it. There's also a roulette on the bottom that appears after every kill, sometimes it's a dud and sometimes you gain temporary powers such as throwing energy balls at enemies, becoming a "Super Travis" and slowly, but awesomely eliminate foes one by one, and etc. Sword combat in a whole is fun, though punching people isn't as fun as it sounds, as all you can do is throw one weak punch or charge and throw a really slow punch in hopes of stunning enemies, though using your grapples are more than worth it. There's something oddly satisfying about delivering finishing blows, probably because of the gory aftermath that ensues. Motion controls are used for executing finishing blows on enemies or using wrestling moves on stunned enemies(mimicking said wrestling moves). Normal attacks utilize both the A-button for your Beam Katana and B-button for stunning enemies, with the c-button for blocking and dodging. It's a hack-n-slash game that utilizes motion controls for finishing blows and wrestling moves. That said there's tons of content in the game that I could see not going well with the easily offended.Īlso Travis received his weapon, the Beam Katana, from an internet auction Most of the bosses themselves are both of odd and fun, each with their own interesting personalities and backstories, and the side characters are funny themselves, such as Naomi, Thunder Ryu, and the guy responsible for giving you your odd-jobs(and yes I mean things like mowing lawns and picking up trash). Travis Touchdown himself turns out to be a pretty likable and honorable guy the farther you progress, despite being a serious pervert. Most of the characters are a blast, and the story is loaded with references from various games(including a jab at Duke Nukem Forever development hell), anime(ganmen-like mechs and scantily-clad anime chicks galore), and wrestling(you'll recognize various popular moves like the DDT and the Tombstone). Speaking of beating, Travis also agrees to this in hopes of scoring with Sylvia. When he succeeds on his first assassination mission against another assassin named "Helter Skelter", he finds out from Sylvia that he is now the No.11th assassin in the world, and he can become No.1 if he beats the other 10 assassins, to which he agrees. The game revolves around Travis Touchdown, a 27-year-old otaku/gamer/wrestling fanatic from Santa Destroy, California, who decides to become an assassin after he finds himself broke, thanks to a women he meets at a bar named Sylvia Crystal. So what happens when you give the Wii-mote to one of the strangest video game developers in the industry? You get Suda51's No More Heroes, one of the most gloriously violent and over-the-top games on the 7th gen. Games like Super Mario Galaxy, Skyward Sword, the Metroid Prime Trilogy, Madworld, light-gun shooters, and ports of titles like Okami, Resident Evil 4, and even the Call of Duty titles proved to benefited from motion-controls. On the other hand, under the hands of talented and competent developers, the motion controls would help improve the game's experience and prove to be very memorable. ![]() Unfortunately, this would cause many developers to release an avalanche of shovelware, terrible party games, terrible children's games, etc., that all horribly implemented motion controls, relied on waggle, and overall made their games unfun experiences which unfortunately hurt the Wii's overall reputation. It was all intentional as the Wii's main selling point was the Wii-mote and its motion-controls, which had varying degrees of success. On the contrary, it was severely underpowered compared to the other consoles, I'd say it was a little more powerful than the OG Xbox(or 2 Gamecubes taped together, as many people would say). It was the one 7th gen console to come out without banking on power like the PS3 and 360. The Wii was an.interesting console to put it best. ![]()
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